Robotics

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Robotics and Core Subjects

Incorporating robotics obviously covers skills and critical thinking important to being successful in math, science, engineering and technology subjects.

Technology TEKS state…”Through the study of technology applications foundations, including technology-related terms, concepts, and data input strategies, students learn to make informed decisions about technologies and their applications. The efficient acquisition of information includes the identification of task requirements; the plan for using search strategies; and the use of technology to access, analyze, and evaluate the acquired information. By using technology as a tool that supports the work of individuals and groups in solving problems, students will select the technology appropriate for the task, synthesize knowledge, create a solution, and evaluate the results. Students communicate information in different formats and to diverse audiences. A variety of technologies will be used. Students will analyze and evaluate the results.”

Language Arts 

  • a device that could be used in the story to change the outcome
  • a device that solves a problem from a novel or piece of literature
  • a device a reader could use to automatically turn pages of a book
  • a new and improved device from the story
  • an automatic filmstrip that flips scenes to summarize the events of a story
  • a mailbox that will raise a flag when mail is delivered
  • keep a daily log of projects. Record objectives, problems encountered, solutions to problems, daily progress, etc.
  • write stories inspired by robotic designs
  • write description papers and ads for designs

Math

  • a tool used for measuring
  • an automatic game that allows students to practice probability
  • a bank that will sound an alarm when opened
  • a flash card study buddy
  • a test situation to determine the relationship between the time and distance traveled by a vehicle.
  • create a pattern table to record the distance the vehicle travels for every second added to the program time
  • a test situation to determine the distance a vehicle travels when using various wheel sizes.
  • create a pattern table to record the distance the vehicle travels with each wheel size.

Social Studies

  • a device that improves on a tool or machine used in an earlier civilization
  • a machine that performs a community service
  • a nonlethal device that could be used in battle
  • a device an early explorer could have used
  • tie in economics by assigning prices to pieces when building designs and students have to follow a budget
  • building models, i.e. castles, temples, etc.

Science 

  • a mechanical animal that mimics the behavior of a real animal
  • a nocturnal animal whose behaviors are activated by darkness
  • a safe animal trap
  • a rover to explore and collect rocks on a moon or planet
  • a machine that plants seeds
  • a catapult that releases when it detects an object being placed in it
  • a trash collector
  • an invention that solves a problem or improves on an existing invention
  • how could your design be used in conjunction with another from your class

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